Teased as a child for her disfigured face and misshapen body, closely resembling that of a Hagraven she has hidden from the world in Riverside Shack. “An accident at birth left her horribly disfigured.
Here’s a selection of what I have running (again, these PS4 mods are more rudimentary):Ĭuddles – A dream come true. There are 128 mods for Xbox One and 50 mods for PlayStation 4 (that asset restriction really weighs this port down), about half of which I’ve activated. How’s the selection at launch? Better than expected.
Your character and saved games pre-mod remain untouched and ready for you to go back to at any time.”
These saves are marked with an in the title. Per Bethesda, “ When you play with Mods, a new character filter is created with their own set of saves and autosaves. If you care about Achievements and Trophies, keep in mind that you won’t be able to earn them in save files with mods activated. It’s more of a quick reference guide than anything. It shows a running total of what all you have enabled, and not much else.
Once you’ve loaded up on mods and begun to play, this is what the in-game mod screen looks like, accessible from the pause menu. ( Blame Sony.) For that unfortunate reason, your best choice - assuming you have a choice in platform - is to play Skyrim: Special Edition on either Xbox One or PC. Creators can’t upload “external assets,” so the ambitious total conversions and more out-there, original mods that we know and love don’t have a place on PS4. Notice that file size? On PlayStation 4, at least, mods tend to be minuscule. Individual mod pages let you see pictures of what you’re about to get yourself into, gloss over the oftentimes unintentionally funny author description, report ne’er-do-wells, that sort of thing. Thankfully, it only takes a minute, and linking it to your copy of Skyrim is as easy as logging in. Speaking of, you will need to create a account. It’s functionally similar to how Bethesda lists out mods for Skyrim and Fallout 4 through, with options to filter by categories like “user interface,” “cheats,” or “graphics.” It gets the job done, though it’s much faster to sort through listings, find what you’re after, and queue the download on the website than it is inside the game. This is what you’ll see once you head into the mod menu.
While Chris has been chipping away at the main quest and lord knows plenty of side stuff for a full review of Skyrim: Special Edition, I’m over here dealing with an army of sentient mannequin men. Skyrim never left us, thanks in large part to the continued efforts of talented mod makers. I’d say I forgot how big this game was in 2011, but I haven’t. It’s out today and, unsurprisingly, my feeds are freaking out. Bethesda has brought back The Elder Scrolls V: Skyrim with a re-release for PC and consoles.